Meta description:
When making an action that use the Piercing element, you can spend 5 SP to inflict 1d10 Nail points to the target(s). Each subsequent dice costs 1 SP more than the previous one (second pair = 5 SP, third = 6 SP, etc.). The Nail points reduce the target movement speed proportionally to their maximum HP (1 Nail point on a 10 maxHP creature reduce their movement speed by 10%). Nail points stay on the target creature until their next movement action after which they are all removed (even if the Movement speed is reduce to 0 m/s). If the action affects multiple targets, the user distribute the points as they wants across them.
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Name:
mNailDownI
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Displayed name:
Nail down I
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Description:
When making an action that use the Piercing element, you can spend 5 SP to inflict 1d10 Nail points to the target(s). Each subsequent dice costs 1 SP more than the previous one (second pair = 5 SP, third = 6 SP, etc.). The Nail points reduce the target movement speed proportionally to their maximum HP (1 Nail point on a 10 maxHP creature reduce their movement speed by 10%). Nail points stay on the target creature until their next movement action after which they are all removed (even if the Movement speed is reduce to 0 m/s). If the action affects multiple targets, the user distribute the points as they wants across them.
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Cost:
expCost(250,200)-0
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Script:
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Duration:
-1
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Type:
0
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Recurrent script:
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Add ons:
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Condition:
piercingDamage
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Description:
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Variables:
vPiercingNailCost.add(5)
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Script:
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Action effects:
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Use case:
3*(vPiercingNailPoints>0)
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Name:
Nail down
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Description:
You can spend vPiercingNailCost SP to inflict 1d10 Nail points to the target(s); each additional dice costs 1 SP more than the previous one. For a total of vPiercingNailPoints Nail points
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Script:
if(sNailPoints==0)( mNailPoints.create.effects(Nail points) mNailPoints.script.set_( sNailPoints.create.dependant(Nail points) sMovement.current.add(-min(sNailPoints/sMaxHP,1)*100%,physical,Nail points)) mNailPoints.activate() ) sNailPoints.current.change(vPiercingNailPoints)
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Variables:
vPiercingNailPoints.counter.(Nail points,0)
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Upgrades: